Revista #20 de BlenderArt ya disponible
por
Eduardo Llaguno
·
Publicado 6 de marzo de 2009
· Actualizado 6 de marzo de 2009
CONTENIDO
Articles/Tutorials on Baking normal maps from a high poly model
Big Bobby Car (Organic Surface Modeling)
Normal Mapping in Blender
Lighting and Film Making Tricks: Conveying
MAKING OF: ‘A Cassette Tape’
MAKING OF: ‘Dusting Off A Surprise’
Bookreview – INTERVIEW: David Hickson – Blenducation
Claro cabe aclarar que no anuncié la 19, 18, 17, 16 para que también las bajen 😉
FEATURED CONTENTS
Articles/Tutorials on Rig a Boat’s Rigging
Perpetual Motion Machine Rigging
Caterpillar Soft Track
Animation Temporal Verification
KnowHow – Armatures aren’t just for Characters
KnowHow – Meshdeform Modifier
Bookreview of Animating with Blender by Roland Hess
& more…
DOWNLOADS
BLEND FILES
TRANSLATIONS
NONE
FEATURED CONTENTS
Articles/Tutorials on Baking AO Maps for Terrain Using Blender 3D
Game Physics and Paths
CNC Machining with Blender
Create Scenes with a Seamless Background
Making of: A Big City For A Game
Making of: A Fantasy Landscape
Making of: The Scene of a Dream
Interview with Roland Hess
& more…
DOWNLOADS
BLEND FILES
TRANSLATIONS
NONE
FEATURED CONTENTS
Articles/Tutorials on Making lightsabers using Blender ’s composite nodes
3 Strip Technicolor Conversion
Baking Light Projection and Shadows
Using the Sequence Editor
Lighting: Plan it out
Interview with ‘Tony Mullen’
Interview with ‘Allan Brito’
A book review of Blender 3d Architecture, Buildings, and Scenery
& more…
DOWNLOADS
BLEND FILES
TRANSLATIONS
NONE
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Etiquetas: Blender Revista
Eduardo Llaguno
Eduardo ha trabajado por 24 años en muy diversas áreas de TIC con amplia experiencia en administración de proyectos, nuevas tecnologías y como emprendedor.
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