Revista #20 de BlenderArt ya disponible por Eduardo Llaguno ·
Publicado 6 de marzo de 2009 · Actualizado 6 de marzo de 2009
CONTENIDO Articles/Tutorials on Baking normal maps from a high poly model Big Bobby Car (Organic Surface Modeling) Normal Mapping in Blender Lighting and Film Making Tricks: Conveying MAKING OF: ‘A Cassette Tape’ MAKING OF: ‘Dusting Off A Surprise’ Bookreview – INTERVIEW: David Hickson – Blenducation Claro cabe aclarar que no anuncié la 19, 18, 17, 16 para que también las bajen 😉
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Articles/Tutorials on Rig a Boat’s Rigging Perpetual Motion Machine Rigging Caterpillar Soft Track Animation Temporal Verification KnowHow – Armatures aren’t just for Characters KnowHow – Meshdeform Modifier Bookreview of Animating with Blender by Roland Hess & more… DOWNLOADS
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Articles/Tutorials on Baking AO Maps for Terrain Using Blender 3D Game Physics and Paths CNC Machining with Blender Create Scenes with a Seamless Background Making of: A Big City For A Game Making of: A Fantasy Landscape Making of: The Scene of a Dream Interview with Roland Hess & more… DOWNLOADS
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Articles/Tutorials on Making lightsabers using Blender’s composite nodes 3 Strip Technicolor Conversion Baking Light Projection and Shadows Using the Sequence Editor Lighting: Plan it out Interview with ‘Tony Mullen’ Interview with ‘Allan Brito’ A book review of Blender 3d Architecture, Buildings, and Scenery & more… DOWNLOADS
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Etiquetas: Blender Revista
Eduardo Llaguno
Eduardo ha trabajado por 24 años en muy diversas áreas de TIC con amplia experiencia en administración de proyectos, nuevas tecnologías y como emprendedor.
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